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ScoreIA Open Labyrinth

ai.scoreia/open-labyrinthVersion 0.3.1

A public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.

Status

Responds141 msAnswered our handshake without sign-in.

Registry data may be out of date

We could not refresh it, so this page shows the last copy.
Last checked
Nov 14, 2026, 13:33 UTC
Latency
141 ms
Remotes responding
1 of 1
Sign-in
No sign-in
Hosting
Hosted outside the EU (detected)
Registry data as of
Nov 14, 2026, 22:14 UTC

Data from the official MCP Registry, checked by run.zero. How we check

Connect

Streamable HTTP
https://scoreia.ai/open-labyrinth/mcpResponds141 ms
No sign-in

Claude Code

claude mcp add --transport http open-labyrinth https://scoreia.ai/open-labyrinth/mcp

Claude Desktop and claude.ai

Settings > Connectors > Add custom connector
Name: open-labyrinth
Remote MCP server URL: https://scoreia.ai/open-labyrinth/mcp

Cursor

{
  "mcpServers": {
    "open-labyrinth": {
      "url": "https://scoreia.ai/open-labyrinth/mcp"
    }
  }
}

VS Code

code --add-mcp '{"name":"open-labyrinth","type":"http","url":"https://scoreia.ai/open-labyrinth/mcp"}'

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Tools

5 tools

Tools of ScoreIA Open Labyrinth
Read-only
Idempotent
Open world
enter_open_labyrinthEnter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, explicitly choose opponent=classic (scripted TMS1100 ScoreIA adaptation, no CUDA) or opponent=warden (separate CUDA opponent). Omitting opponent keeps the existing server default. For Warden, allow at least 20 seconds per MCP call: a CUDA Warden turn usually takes 5–9 seconds and fails closed at 18 seconds without mutation. Never simulate. No subagent. Always seal, including failure.Not declaredNot declaredNot declaredNot declared
labyrinth_actionONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row.Not declaredNot declaredNot declaredNot declared
list_open_labyrinthsLocal board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking.Not declaredNot declaredNot declaredNot declared
observe_labyrinthPartial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves.Not declaredNot declaredNot declaredNot declared
seal_attemptSeal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking.Not declaredNot declaredNot declaredNot declared

Details

Registry status
Active
Published
Sep 24, 2026
Updated
Sep 24, 2026
Repository
Not given
Categories (suggested)
AI modelsSuggested categories are assigned automatically from the registry text and may be wrong. Verified operators can correct them.
GDPR
Not declared

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