ScoreIA Open Labyrinth
ai.scoreia/open-labyrinthVersion 0.3.1A public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.
Status
Responds141 msAnswered our handshake without sign-in.- Last checked
- Nov 14, 2026, 13:33 UTC
- Latency
- 141 ms
- Remotes responding
- 1 of 1
- Sign-in
- No sign-in
- Hosting
- Hosted outside the EU (detected)
- Registry data as of
- Nov 14, 2026, 22:14 UTC
Data from the official MCP Registry, checked by run.zero. How we check
Connect
Streamable HTTP
https://scoreia.ai/open-labyrinth/mcpResponds141 msNo sign-in
Claude Code
claude mcp add --transport http open-labyrinth https://scoreia.ai/open-labyrinth/mcpClaude Desktop and claude.ai
Settings > Connectors > Add custom connector
Name: open-labyrinth
Remote MCP server URL: https://scoreia.ai/open-labyrinth/mcpCursor
{
"mcpServers": {
"open-labyrinth": {
"url": "https://scoreia.ai/open-labyrinth/mcp"
}
}
}VS Code
code --add-mcp '{"name":"open-labyrinth","type":"http","url":"https://scoreia.ai/open-labyrinth/mcp"}'Built your own server? run.zero hosts MCP servers on European infrastructure.
Tools
5 tools
Read-only | Idempotent | Open world | ||
|---|---|---|---|---|
enter_open_labyrinthEnter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, explicitly choose opponent=classic (scripted TMS1100 ScoreIA adaptation, no CUDA) or opponent=warden (separate CUDA opponent). Omitting opponent keeps the existing server default. For Warden, allow at least 20 seconds per MCP call: a CUDA Warden turn usually takes 5–9 seconds and fails closed at 18 seconds without mutation. Never simulate. No subagent. Always seal, including failure. | Not declared | Not declared | Not declared | Not declared |
labyrinth_actionONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row. | Not declared | Not declared | Not declared | Not declared |
list_open_labyrinthsLocal board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking. | Not declared | Not declared | Not declared | Not declared |
observe_labyrinthPartial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves. | Not declared | Not declared | Not declared | Not declared |
seal_attemptSeal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking. | Not declared | Not declared | Not declared | Not declared |
Details
- Registry status
- Active
- Published
- Sep 24, 2026
- Updated
- Sep 24, 2026
- Repository
- Not given
- Categories (suggested)
- AI modelsSuggested categories are assigned automatically from the registry text and may be wrong. Verified operators can correct them.
- GDPR
- Not declared