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Wieldr game radar

app.wieldr/radarVersion 1.2.1

Hourly radar of Roblox, Steam, Fortnite, iOS and itch.io games: rising games, niches and gaps.

Status

Responds281 msAnswered our handshake without sign-in.

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Last checked
Nov 14, 2026, 13:39 UTC
Latency
281 ms
Remotes responding
1 of 1
Sign-in
No sign-in
Hosting
Hosted outside the EU (detected)
Registry data as of
Nov 14, 2026, 22:14 UTC

Data from the official MCP Registry, checked by run.zero. How we check

Connect

Streamable HTTP
https://wieldr.app/mcpResponds281 ms
No sign-in

Claude Code

claude mcp add --transport http radar https://wieldr.app/mcp

Claude Desktop and claude.ai

Settings > Connectors > Add custom connector
Name: radar
Remote MCP server URL: https://wieldr.app/mcp

Cursor

{
  "mcpServers": {
    "radar": {
      "url": "https://wieldr.app/mcp"
    }
  }
}

VS Code

code --add-mcp '{"name":"radar","type":"http","url":"https://wieldr.app/mcp"}'

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Tools

14 tools

Tools of Wieldr game radar
Read-only
Idempotent
Open world
analyze_nicheEvaluate one niche, always in the same format: kind "tracked" (ranked by Wieldr, Roblox or Fortnite) or "computed" (keyword computed live over moving games; stage, heat, window and studios null), stage, heat, window, stage history, games, new games and new winners, top game share, median growth, its fastest-rising games, the aggregated player complaints and crossPlatform (the same mechanic ranked on the other platform, Roblox <-> Fortnite). Heat weights are an uncalibrated estimate. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo
compare_gamesSide-by-side records of 2 to 4 games (same fields as get_game): players and growth, momentum, reviews, age, revenue estimate range and complaints. Momentum is comparable across platforms; raw players (Roblox, Fortnite peak per hour) and reviews (Steam) are not. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo
find_emerging_gamesFind games that are gaining players or reviews right now (Roblox, Steam, Fortnite; iOS and itch.io have no momentum reading yet). Filter by platform, genre, title keyword, players online, age, positive share, niche stage; exclude ids already seen; page with nextCursor. Sort values are the field they sort by: momentum (default), growth24hPct, playersNow, acceleration, newest (smallest ageDays). By default small Steam games are hidden (50+ reviews in 7 days and 50+ players online when measured): includeSmall=true shows them. Start here for "what is rising" questions, then call get_game on an id. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo
find_opportunitiesWhat to build, with what odds, and whether it is too late: ranks every ranked niche (Roblox and Fortnite) for a team size and a build horizon. Each niche gets its stage, window, heat, a timing verdict (open, steady, tight, late) and a feasibility level (workable, stretch, hard, or null) with the barriers behind it (top game share, big studios or Epic / branded islands among the top 5, update cadence, server size: real exported values, each with its threshold) and a one-sentence reason. Both are documented heuristics, not scores or forecasts. Then call get_gap_analysis on a key. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo
get_gameFull record of one game (Roblox, Steam, Fortnite island by id or code, iOS, itch.io): players online and 24 h growth (growth24hPct), playersAvg24h, momentum, reviews, rating, release date, studio, tags, 14-day revenue estimate range (or the reason there is none) and estimateBasis (Steam sales-per-review tier applied), robloxStructure (max players per server, update cadence, paid passes, creator, bigStudio) and robloxRetention (players 7 and 30 days after the peak), fortnite (licensed brand, Epic-made, Epic engagement and retention), player complaints and the number of linked viral videos. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo
get_game_historyTime series of one game: hourly players online (last ~48 readings), daily positive/negative reviews (Steam), and daily cumulative visits, followers or reviews. Use it to tell a lasting rise from a one-day spike. Points are [UTC time, value]; a gap means no reading, not zero.NoYesYesNo
get_gap_analysisWhat the top 5 games of a ranked niche lack: complaint themes with their sample sizes, player requests (theme "Requests for new features" when detected), structure (multiplayer or not, max players per server, update cadence, paid passes, big studio or brand) and retention, plus factual observations and an honest list of missing data (dataGaps). Use it to pick an angle for an original game; null and measured=false mean no data, not zero. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo
get_market_overviewPlatform-wide picture and dataset freshness: games tracked per platform (Fortnite included) and how many have a momentum reading, anomalies, median price and free share, top genres, age bands, recent daily Steam reviews, the five hottest Roblox and Fortnite niches, niche history coverage, and the revenue methodology and disclaimer. Call it first to know what the data covers.NoYesYesNo
get_player_complaintsWhat players complain about, in one format for a game (game=...), a niche keyword (niche=...) or all moving games: themes with sharePct and sampleSize, how many games were measured and how many reviews or comments were read; measured=false means no data, not zero. Sources: sampled negative store reviews (Steam) or public YouTube comments on videos linked to the game (Roblox); none for Fortnite yet. Use the themes as angles for an original game that fixes them.NoYesYesNo
get_tag_trendsSteam genre trends by tag over the last 6 and 12 complete months: change of the tag's share of releases (shareChange6m, 1.25 = +25%), releases, median reviews, share with 100+ reviews, median price and free share per window, releases by month. Filter by tag, sort by shareChange6m (default), games12m or medianReviews6m. For indie projects of 6 to 24 months; playtime is not collected (null).NoYesYesNo
get_trending_gamesGames getting the most TikTok views right now (Roblox, Steam): TikTok views of videos PUBLISHED in the last 7 or 30 days (by publish date, not views gained), with 2+ distinct creators, crossed with players online and 24 h growth. Badges: hype_over_players (attention ahead of players), viral_and_growing (top views and players rising, never a game in decline), new_and_viral (14 days old or less). state=warming_up means coverage is still thin. network=youtube lists YouTube videos one by one with their own view count (never summed or ranked per game). Unreleased games are rare. Only games Wieldr already tracks are probed for videos. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo
get_viral_videosPublic TikTok and YouTube videos already linked to rising games, sorted by views (url, network, views, publish date, game). Filter by game, a title keyword or platform; page with nextCursor. Use them to study hooks; videos are tracked for the games Wieldr shows most (top of the radar, Signal of the week, anomalies, niche leaders) on Roblox, Fortnite and Steam.NoYesYesNo
list_nichesRanked niches of Roblox (default) or Fortnite (platform=fortnite), hottest first by default: stage (forming, heating, crowded, dominated, established; Fortnite can be null with stageNote saying why), heat 0-100, opportunity window (open, narrowing, closing, or null with the days of history still needed), stage history, games, studios, players, new games in 14/30 days and how many reached 1,000 players (new30Winners), share held by the top game, median 24 h growth. Filter by stage, sort by any of these fields, page with nextCursor. Then call find_opportunities, analyze_niche or get_gap_analysis on a label. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo
track_my_gameTrajectory of one game of the radar against the median of its niches (up to 3, largest first): 24 h growth, momentum, and retention 7 and 30 days after the peak (Roblox) or Epic D7 retention (Fortnite), each as game, nicheMedian and delta. A value not computable yet is null with its reason and daysMissing (days to wait; null when waiting will not help). Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.NoYesYesNo

Details

Registry status
Active
Published
Nov 9, 2026
Updated
Nov 9, 2026
Repository
Not given
Categories (suggested)
Design and mediaSuggested categories are assigned automatically from the registry text and may be wrong. Verified operators can correct them.
GDPR
Not declared

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