Moddable Games Tools
games.moddable.tools/moddable-games-toolsVersion 1.1.015 tools for chess variant analysis, hex map generation, and board game utilities
Status
Responds401 msAnswered our handshake without sign-in.- Last checked
- Nov 14, 2026, 14:31 UTC
- Latency
- 401 ms
- Remotes responding
- 1 of 1
- Sign-in
- No sign-in
- Hosting
- Hosted outside the EU (detected)
- Registry data as of
- Nov 14, 2026, 22:14 UTC
Data from the official MCP Registry, checked by run.zero. How we check
Connect
Streamable HTTP
https://tools.moddable.games/mcpResponds401 msNo sign-in
Claude Code
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcpClaude Desktop and claude.ai
Settings > Connectors > Add custom connector
Name: moddable-games-tools
Remote MCP server URL: https://tools.moddable.games/mcpCursor
{
"mcpServers": {
"moddable-games-tools": {
"url": "https://tools.moddable.games/mcp"
}
}
}VS Code
code --add-mcp '{"name":"moddable-games-tools","type":"http","url":"https://tools.moddable.games/mcp"}'Built your own server? run.zero hosts MCP servers on European infrastructure.
Tools
89 tools
Read-only | Idempotent | Open world | ||
|---|---|---|---|---|
board_gallery_getGet details of a specific board layout by ID | Not declared | Not declared | Not declared | Not declared |
board_gallery_searchSearch the board gallery (335 rendered board layouts across 34 game families) | Not declared | Not declared | Not declared | Not declared |
board_gallery_statsGet statistics about the board gallery (total boards, families, topologies) | Not declared | Not declared | Not declared | Not declared |
chess_analyze_position[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0. | Not declared | Not declared | Not declared | Not declared |
chess_generate_puzzleGet a random chess puzzle. Filter by variant, difficulty or theme. Not every variant puzzle carries themes; use chess_list_puzzle_types to see what the pool holds. | Not declared | Not declared | Not declared | Not declared |
chess_get_legal_moves[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0. | Not declared | Not declared | Not declared | Not declared |
chess_get_opening_book[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement. | Not declared | Not declared | Not declared | Not declared |
chess_get_status[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0. | Not declared | Not declared | Not declared | Not declared |
chess_list_puzzle_typesList available puzzle variants, themes, and per-variant counts from the puzzle pool | Not declared | Not declared | Not declared | Not declared |
chess_list_variants[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0. | Not declared | Not declared | Not declared | Not declared |
chess_make_move[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0. | Not declared | Not declared | Not declared | Not declared |
chess_make_moves[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0. | Not declared | Not declared | Not declared | Not declared |
chess_render_svg[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0. | Not declared | Not declared | Not declared | Not declared |
chess_validate_move[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0. | Not declared | Not declared | Not declared | Not declared |
coin_flipFlip one or more coins, or pick from a list of choices | Not declared | Not declared | Not declared | Not declared |
colony_dice_oddsCalculate settlement dice probability for Colony/Catan-style resource numbers | Not declared | Not declared | Not declared | Not declared |
dice_oddsCalculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3). | Not declared | Not declared | Not declared | Not declared |
dice_rollRoll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3). | Not declared | Not declared | Not declared | Not declared |
game_deck_createCreate, shuffle, and optionally draw/deal from a card deck | Not declared | Not declared | Not declared | Not declared |
game_deck_dealShuffle and deal a custom deck of arbitrary named cards | Not declared | Not declared | Not declared | Not declared |
game_deck_list_typesList all available deck types with metadata | Not declared | Not declared | Not declared | Not declared |
game_jam_themeGenerate a random game jam theme combining mechanics and themes | Not declared | Not declared | Not declared | Not declared |
game_nukes_combatResolve a Nukes combat encounter between units | Not declared | Not declared | Not declared | Not declared |
game_score_trackerTrack scores for players in any game | Not declared | Not declared | Not declared | Not declared |
hex_compute_fovCompute field of view from a hex position | Not declared | Not declared | Not declared | Not declared |
hex_export_svgGenerate a hex map and export as SVG | Not declared | Not declared | Not declared | Not declared |
hex_generate_mapGenerate a hex map for a specific game and player count | Not declared | Not declared | Not declared | Not declared |
hex_get_infoGet info about a specific hex coordinate (terrain, neighbours, distance) | Not declared | Not declared | Not declared | Not declared |
hex_list_gamesList all available hex map game types with configuration options | Not declared | Not declared | Not declared | Not declared |
hex_pathfindFind shortest path between two hex coordinates | Not declared | Not declared | Not declared | Not declared |
jam_statusGet the current Mod Jam status (active jam, deadline, submissions) | Not declared | Not declared | Not declared | Not declared |
jam_timerGet time remaining in the current Mod Jam | Not declared | Not declared | Not declared | Not declared |
jam_voteGet voting status for the current Mod Jam | Not declared | Not declared | Not declared | Not declared |
nukes_setup_generatorGenerate random territory/resource setup for a Nukes game | Not declared | Not declared | Not declared | Not declared |
oracle_askAsk the oracle a yes/no question with likelihood modifier | Not declared | Not declared | Not declared | Not declared |
oracle_encounterGenerate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e) | Not declared | Not declared | Not declared | Not declared |
oracle_interpretResolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results | Not declared | Not declared | Not declared | Not declared |
oracle_list_gamesList all supported RPG systems with oracle tables and entity data availability | Not declared | Not declared | Not declared | Not declared |
oracle_list_recipesList all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts | Not declared | Not declared | Not declared | Not declared |
oracle_list_tablesList available oracle tables for a system | Not declared | Not declared | Not declared | Not declared |
oracle_rollRoll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc) | Not declared | Not declared | Not declared | Not declared |
oracle_sceneGenerate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables. | Not declared | Not declared | Not declared | Not declared |
oracle_table_viewView the complete contents of an oracle table — all entries with roll ranges | Not declared | Not declared | Not declared | Not declared |
piece_gallery_get_setGet full details and piece list for a specific set | Not declared | Not declared | Not declared | Not declared |
piece_gallery_searchSearch the piece set gallery by name, style, or game type | Not declared | Not declared | Not declared | Not declared |
piece_gallery_statsGet statistics about the piece gallery (total sets, styles, authors, game families) | Not declared | Not declared | Not declared | Not declared |
play_apply_moveApply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}). | Not declared | Not declared | Not declared | Not declared |
play_check_statusCheck the current game status: whose turn it is, whether the game is over, and who won. | Not declared | Not declared | Not declared | Not declared |
play_create_gameCreate a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops". | Not declared | Not declared | Not declared | Not declared |
play_export_fenExport the current board position as a FEN-style setup string, in the form the variant's own frontmatter declares its starting position. Card, tile and dice games have no board position to export. | Not declared | Not declared | Not declared | Not declared |
play_get_definitionGet the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game. | Not declared | Not declared | Not declared | Not declared |
play_get_movesGet all legal moves for the current position. Requires state from play_create_game or play_apply_move. | Not declared | Not declared | Not declared | Not declared |
play_list_familiesList all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl) | Not declared | Not declared | Not declared | Not declared |
play_list_variantsList available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag". | Not declared | Not declared | Not declared | Not declared |
play_load_fenCreate a game from a FEN-style setup string, as returned by play_export_fen. Pass the same variant the position was exported from. | Not declared | Not declared | Not declared | Not declared |
play_make_movesApply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format. | Not declared | Not declared | Not declared | Not declared |
play_render_boardRender the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl). | Not declared | Not declared | Not declared | Not declared |
play_suggest_moveUse AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 30 playable families. | Not declared | Not declared | Not declared | Not declared |
play_validate_moveCheck whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns. | Not declared | Not declared | Not declared | Not declared |
random_player_orderRandomise turn order for a list of players | Not declared | Not declared | Not declared | Not declared |
rpg_browse_categoryBrowse entities by category with pagination | Not declared | Not declared | Not declared | Not declared |
rpg_chargenGenerate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc) | Not declared | Not declared | Not declared | Not declared |
rpg_get_entityGet full details of a specific RPG entity by name | Not declared | Not declared | Not declared | Not declared |
rpg_list_categoriesList entity categories for an RPG system (spells, monsters, classes, equipment, etc) | Not declared | Not declared | Not declared | Not declared |
rpg_lootGenerate random loot/treasure for a system and tier | Not declared | Not declared | Not declared | Not declared |
rpg_randomGet random entities from an RPG system for inspiration or encounter prep | Not declared | Not declared | Not declared | Not declared |
rpg_random_encounterGenerate a random encounter for a system and difficulty level | Not declared | Not declared | Not declared | Not declared |
rpg_search_entitiesSearch RPG entities (spells, monsters, classes, items) across all systems | Not declared | Not declared | Not declared | Not declared |
rules_get_diagramGet board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata. | Not declared | Not declared | Not declared | Not declared |
rules_get_gameGet full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead. | Not declared | Not declared | Not declared | Not declared |
rules_get_game_metaGet structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook. | Not declared | Not declared | Not declared | Not declared |
rules_get_pageGet a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages. | Not declared | Not declared | Not declared | Not declared |
rules_get_variantGet rules for a specific game variant | Not declared | Not declared | Not declared | Not declared |
rules_get_variant_listList all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook. | Not declared | Not declared | Not declared | Not declared |
rules_list_gamesList all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics. | Not declared | Not declared | Not declared | Not declared |
rules_randomGet a random game suggestion from the library | Not declared | Not declared | Not declared | Not declared |
rules_searchFull-text search across all published rulebooks. Returns section-typed results with deep-link anchors. | Not declared | Not declared | Not declared | Not declared |
talisman_draw_charactersDraw random characters from the Talisman 4e (revised) base set for a character lottery | Not declared | Not declared | Not declared | Not declared |
talisman_draw_encounterDraw a random encounter for a Talisman ring (outer, middle, inner, crown) | Not declared | Not declared | Not declared | Not declared |
team_splitRandomly divide players into teams | Not declared | Not declared | Not declared | Not declared |
ti4_draft_factionsMilty-style TI4 draft with pick pools per player | Not declared | Not declared | Not declared | Not declared |
ti4_draw_agendasDraw random agenda cards for TI4 political phase | Not declared | Not declared | Not declared | Not declared |
ti4_draw_objectivesDraw random public objectives for TI4 | Not declared | Not declared | Not declared | Not declared |
ti4_list_factionsList all TI4 factions with colors, flags, and expansion info | Not declared | Not declared | Not declared | Not declared |
ti4_random_factionsGenerate random faction assignments for Twilight Imperium 4th Edition | Not declared | Not declared | Not declared | Not declared |
tile_gallery_getGet details of a specific tile set with all tile types | Not declared | Not declared | Not declared | Not declared |
tile_gallery_searchSearch hex tile sets by name, game, or terrain type | Not declared | Not declared | Not declared | Not declared |
tile_gallery_statsGet statistics about available tile sets | Not declared | Not declared | Not declared | Not declared |
timer_suggestSuggest time controls for a game based on player count and complexity | Not declared | Not declared | Not declared | Not declared |
Details
- Registry status
- Active
- Published
- Jun 10, 2026
- Updated
- Jun 10, 2026
- Website
- Not given
- Categories (suggested)
- Design and mediaSuggested categories are assigned automatically from the registry text and may be wrong. Verified operators can correct them.
- GDPR
- Not declared