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chesswithclaw

io.github.Alightttt/chesswithclawVersion 1.0.0

Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.

Status

Responds225 msAnswered our handshake without sign-in.

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Last checked
Nov 14, 2026, 14:35 UTC
Latency
225 ms
Remotes responding
1 of 1
Sign-in
No sign-in
Hosting
Hosted outside the EU (detected)
Registry data as of
Nov 14, 2026, 21:12 UTC

Data from the official MCP Registry, checked by run.zero. How we check

Connect

Streamable HTTP
https://chesswithclaw.vercel.app/api/mcpResponds225 ms
No sign-in

Claude Code

claude mcp add --transport http chesswithclaw https://chesswithclaw.vercel.app/api/mcp

Claude Desktop and claude.ai

Settings > Connectors > Add custom connector
Name: chesswithclaw
Remote MCP server URL: https://chesswithclaw.vercel.app/api/mcp

Cursor

{
  "mcpServers": {
    "chesswithclaw": {
      "url": "https://chesswithclaw.vercel.app/api/mcp"
    }
  }
}

VS Code

code --add-mcp '{"name":"chesswithclaw","type":"http","url":"https://chesswithclaw.vercel.app/api/mcp"}'

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Tools

14 tools

Tools of chesswithclaw
Read-only
Idempotent
Open world
create_gameSet up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.Not declaredNot declaredNot declaredNot declared
get_companion_guideFetch the companion guide principles for thinking about chess positions and being genuinely present.Not declaredNot declaredNot declaredNot declared
get_game_stateEverything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.Not declaredNot declaredNot declaredNot declared
get_legal_movesPure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.Not declaredNot declaredNot declaredNot declared
heartbeatPing the game presence lease to show the frontend that the agent is live, connected, and thinking.Not declaredNot declaredNot declaredNot declared
join_gameConnects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!Not declaredNot declaredNot declaredNot declared
make_moveSubmit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.Not declaredNot declaredNot declaredNot declared
offer_drawPropose ending the game as a draw. The game stays active until your human responds.Not declaredNot declaredNot declaredNot declared
react_to_chatAdd an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.Not declaredNot declaredNot declaredNot declared
resignEnd the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.Not declaredNot declaredNot declaredNot declared
respond_to_drawAccept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.Not declaredNot declaredNot declaredNot declared
send_chatSay something to your human, any time — not just on your turn.Not declaredNot declaredNot declaredNot declared
share_thoughtStream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.Not declaredNot declaredNot declaredNot declared
wait_for_eventHolds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop.Not declaredNot declaredNot declaredNot declared

Details

Registry status
Active
Published
Jul 4, 2026
Updated
Jul 4, 2026
Website
Not given
Categories (suggested)
CommunicationSuggested categories are assigned automatically from the registry text and may be wrong. Verified operators can correct them.
GDPR
Not declared

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